Spider-Man has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. If Spider-Man is subjected to an effect that allows him to make a saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.ĭanger Sense. If Spider-Man fails a saving throw, he can choose to succeed instead.Īvoidance. Skills Acrobatics +12, Athletics +10, Investigation +8, Insight +7, Perception +7, Persuasion +8, Stealth +12ĭamage Resistances poison bludgeoning, piercing, and slashing damage from nonmagical weapons April Fools! This content is not designed for use in regular games, and may affect overall balance and gameplay.
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